Monday 9 September 2013

LG G2 review: Beautiful monster

LG G2 review: Beautiful monster



introduction

While other companies were bracing for war at the IFA 2013 expo and lining up their latest phablets, LG is getting ready to launch the G2 flagship. The Korean manufacturer did a few cool tricks to promote the beast, like shooting the Earth from the stratosphere, but the G2 is an attention grabber even without any expensive PR.
LG G2 runs on the fastest and most powerful mobile chipset available, it has a beautiful big screen with almost no bezels, and it even runs the latest Android version. But that's not what the LG G2 is going to be known for. No, the G2 will be remembered as one of the few devices to bring true hardware innovation for the first time in many years. While the rest of the manufactures go for a crazy amount of CPU cores or go overboard with the screen size, LG takes a fresh approach to how you interact with a big-screen phone in the most natural way.
LG G2 LG G2 LG G2
LG G2 official pictures
With high-end smartphones going bigger by the day, the dated hardware design they are utilizing is slowly turning into a disadvantage. Remember the uncomfortable Lock key on top of the HTC One that is impossible to reach, or the volume rockers that keep switching sides and places until the moment you start guessing instead of knowing what you are clicking on? And this is just the beginning! And what about those lockscreens with unlocking routines, which are getting increasingly weirder?
We guess we didn't realize how things could have been different until we actually get to see them from a fresh perspective. The LG G2 revolutionizes the Power/Lock key by putting it on the back of the device at direct disposal of your index finger. Then it allows you to unlock the screen with just a double tap. No more finger stretching, using the other hand or doing some magical air gestures.
Now that we are over enjoying the new way of controlling things around, we should also say a few words about the spectacular hardware the LG G2 is running on. The smartphone uses a brilliant 5.2" IPS+ display with great colors, contrast, viewing angles and very low reflectiveness. The G2 is powered by the most powerful chipset on the market too - the Snapdragon 800 with a quad-core 2.3GHz Krait 400 processor, Adreno 330 top-notch graphics and 2GB of RAM. Finally, there is the 13MP snapper with optical image stabilizations and full HD videos shot in 60 fps. And these are merely the most obvious things! Here comes the complete list of features.

Key features

  • Quad-band GSM/GPRS/EDGE support
  • Quad-band 3G with HSPA; Penta-band LTE cat3
  • 5.2" 16M-color 1080p True HD IPS Plus FullHD capacitive touchscreen
  • Corning Gorilla Glass 3 display protection
  • Android OS v4.2.2 Jelly Bean; LG Optimus UI
  • Quad-core 2.26 GHz Krait 400 CPU, 2 GB RAM, Adreno 330 GPU, Qualcomm Snapdragon 800 chipset
  • 13 MP autofocus camera with LED flash, geotagging, Intelligent Auto, optical image stabilization, Time catch shot, smart shutter and VR panoramas
  • 1080p video recording @ 60fps with continuous autofocus and stereo sound; HDR mode, Dual recording, optical image stabilization
  • 2.1 MP front-facing camera, 1080p video recording
  • 32GB of built-in storage, 24GB user-available
  • microUSB port, USB host support, USB on-the-go, SlimPort TV-out
  • Bluetooth v4.0
  • NFC
  • Wi-Fi a/b/g/n/ac, Wi-Fi Direct and DLNA
  • GPS with A-GPS, GLONASS
  • Standard 3.5 mm audio jack
  • Stereo FM radio with RDS
  • Voice commands
  • Multi-tasking with mini-apps and optional transparency (QSlide)
  • Accelerometer and proximity sensor
  • Active noise cancellation with dedicated mic
  • Non-replaceable 3000mAh Li-Po battery
  • IR emitter for remote control of home appliances
  • Quick Window cases available at launch

Main disadvantages

  • The hardware controls at the back take some time to get used to
  • Below average loudspeaker performance
  • No microSD slot
  • Non-replaceable battery
Wow, what a long list of features! And look at those few alleged flaws - we are already quite used to seeing droids launching without an additional memory slot and with a non-accessible battery. Somehow, the manufacturers managed to convince us - the customers - that we don't actually need to worry about replacing the battery. And while that may be ok for some, but 24GB of internal storage is so not enough when you have a device that records 1080p videos at 60 fps.
LG G2 LG G2 LG G2
LG G2 live pictures
We remain to see whether the performance of the phone in the other departments will compensate for that deficiency. Without further ado we drop all introductions and continue with unboxing the LG G2.

Android 4.3 update for HTC One is coming this month

Android 4.3 update for HTC One is coming this month

07 September, 2013

HTC America's president Jason Mackenzie responded to some questions on Twitter concerning the HTC One upcoming Android 4.3 update.
He says the Android 4.3 development for the HTC One is right on schedule and the rollout will start by the end of this month as promised. This applies for both the US and the EU HTC One units.
Update: To lend further credibility to this info, the following image was sent to us by one of our readers. It shows the HTC One (a blue one!) running Android 4.3. Allegedly, the image was shot at IFA. Thanks for the tip, Daki!

HTC One running Android 4.3 spotted at IFA 2013
It seems HTC will manage to seed the Android 4.3 update ahead of the competition. Samsung is supposed to bring that release to its 1H flagship in October, and Sony is yet to announce a schedule for the Xperia Z updates.
Thank you, geordieboy, for the tip!

Could This Be The End For The IPod Classic?



Everyone is waiting for Apple’s upcoming keynote event, where it is expected that the new iPhone 5S, the cheaper iPhone 5C and also new iPads will be launched. However, no one is expecting to see a new iPod Classic.
The iPod, which was announced in 2001, was once Apple’s most popular product. Since 2008 the sales have started to steadily decrease as consumers opted for the iPhone or other smartphones, resulting in poor figures. For the first time Apple left iPod figures out  of the financial results in its second-quarter announcement.
black iPod classic
Forrester analyst Charles Golvin said “I don’t see Apple investing any more into the iPod classic, even just to upgrade the connector.”
The iPod originally fulfilled the need for mass storage, especially where music was concerned but now other products are able to offer the same storage as well as other functions so it makes more sense for Apple to produce the other products.
“Honestly, I think it’s time for [the iPod classic] to be retired,” Boundless app CEO Ariel Diaz said. “It may be serving a small space for lots of music in a compact package, but it’s already an antiquated notion as we move to a world of streaming music instead of local MP3s and AACs.”
That’s not to say that the iPod Classic doesn’t still have a following. However, because it uses different primary components to most other Apple mobile products, it no longer offers any manufacturing benefit.
With the new iWatch on the horizon, it would make more sense for Apple to phase out mobile products that are no longer in demand and instead concentrate on more popular products.
It would be sad to see the iPod slowly disappear forever seeing as it revolutionized the way we listened to and downloaded music, but with Apple’s upcoming announcements hopefully we’ll have new products with which to console ourselves.

Making the case for an oversized tablet

Making the case for an oversized tablet

IDC last week lowered its forecast for tablet shipments, providing what The Wall Street Journal called “a sign that the technology that upended the PC market may itself be cooling just a bit.” The market research firm said it expects growth to slow particularly in maturing markets such as North America and Western Europe due to competition from larger smartphones – often called phablets – and the prospect of wearable devices like Google Glass and the Pebble smartwatch. And IDC noted that tablet shipments in the second quarter fell short of expectations as no major new products came to market.
Apple wasn’t the first to bring a slate to market, of course, but it single-handedly created the market. Since the debut of the iPad, though, the market has been driven steadily downward thanks to a plethora of smaller, more affordable tablets, almost all of which run Android. That trend forced Apple to launch the iPad Mini, which competes on price as well as size, but Android slates now account for an impressive 62.6 percent of the worldwide market compared to Apple’s 32.5 percent.
The appeal and functionality of bigger screens
I completely understand the appeal of smaller, cheaper tablets. (Heck, I think I wasamong the first to lobby Apple to compete at that end of the market.) But I had a conversation over the holiday weekend with two friends – both of whom are attorneys, not hardcore techies — who lamented the difficulties of using their iPads on the job. The iPad is simply too small for editing briefs and other documents, they said. A bigger tablet would make it much easier for users to move copy around more easily, make notes in the margins, and perform other tasks that are oh-so-simple on a PC. A tablet work in tandem with a PC, one friend suggested, providing dual-screen functionality for editing and other activities between the two devices. And it could be ideal in a variety of other business scenarios, from creating presentations to enabling architects and graphic artists to do their stuff through an interactive touchscreen.
And an oversized tablet could have tremendous consumer appeal as well. Watching a video on the iPad isn’t easy for more than two viewers, but a bigger screen – say, something between 11 and 13 inches – might be ideal as an additional TV screen for bigger groups yet still be relatively portable. It could also serve as a platform for multi-player, interactive games, replacing many of the gaming boards and pieces that clutter our closets. And it would be a great tool for video conferencing, both in the enterprise and in the home.
Looking beyond the hardware margins
A handful of oversized slates have come to market this year, as I documented in January, but none has appeared to have found much of an audience. But none has enjoyed the kind of marketing campaign that Apple used to create demand for its iPad, or that Samsung or Android have invested in to push their tablets. Just as importantly, the prices for most oversized tablets are far heftier than Apple charges for the iPad, indicating that manufacturers are trying to duplicate Cupertino’s margins. That strategy has been very costly for Microsoft, which has been forced to lower the price of its Surface tablets after users balked at their price tags.
But Samsung has proven that a bigger screen doesn’t necessarily require a massive price tag with its Nexus 10, a 10-inch tablet starting at $400 that received generally positive reviews following its launch late last year. Just as importantly, an oversized tablet could drive content revenues in a big way, just as Amazon’s line of affordable tablets does. And just as the iPad appears to be particularly effective at delivering ads, an oversized tablet would make for a powerful interactive billboard. So while the market growth for small and mid-sized tablets may be beginning to slow, I think there is probably some demand for larger slates that offer more functionality.

Zeoform: Building With Water And Cellulose


A new building material invented by Australian company Zeo has every chance to become the next big thing in the industry and a viable alternative to the traditional use of wood, plastics and resins.
Called Zeoform, this new building material is made only of cellulose fibers and water, but it is incredibly strong and can be easily molded into a very wide range of products.
Zeoform: Building with Water and Cellulose
The revolutionary material owes its hardwood like resistance to the process developed and patented by Zeo. The process is entirely non-toxic and does not use any glue, chemicals, binders or any kind of additive.
It is based on a natural process named hydroxyl bonding, by which cellulose fibers stick together in water. And Zeo has found a way to exploit this process so as to convert the resulting cellulose and water mix into a material “as strong as ebony,” as the company says.
Zeo says that Zeoform at higher densities is resistant to water and fire. Moreover, the company is currently developing special coatings that can resist even the most extreme weather conditions.
The Zeoform can be easily molded, sprayed or shaped into many different products, and its versatility makes it very suitable for use in virtually all manufacturing industries that use wood, resins and plastics.
If it goes into mass production, the new building material will bring about significant environmental advantages, mostly because it will eliminate the need of using wood and would reduce the level of pollution associated with the plastic industry.
Moreover, a major advantage is that Zeoform is made of water and cellulose, which is basically the most abundant organic compound on the planet. Cellulose can be extracted from various sources, from the secretion of some bacteria and some algae to plants, fabrics, recycled paper, etc.
zeoform building material
Zeo is planning to launch a crowdfunding campaign for the new material later this month. The company’s website already features  a lot of information about Zeoform, as well as a gallery showcasing uses of the material in areas such as furniture, homeware, musical instruments, jewelry, industrial parts manufacturing and others.
What do you think of the material? What other possible uses do you envisage for Zeoform?
[Images via Zeoform & Zeoafrica]

LG Reveals G Pad 8.3 Tablet Ahead Of IFA

On Sunday, LG revealed some more details about the 8.3-inch tablet it plans to show off at this week’s IFA trade show in Berlin, Germany.  The LG G Pad 8.3 tablet is the first 8-inch tablet to offer a Full High Definition display, the company said. It has a 1,920-by-1,200 display with a massive 273 pixels per inch. The device comes with a 5-megapixel rear-facing camera and also a 1.3-megapixel front-facing camera for video chat.
lggpad
The G Pad runs a 1.7GHz, quad-core Qualcomm Snapdragon 600 processor and the operating system is Android 4.2.2 Jelly Bean.The whole thing runs on 2GB of RAM, with a storage capacity of 16GB.  All of this runs on a 4,600mAh battery.
LG has said the G Pad builds on their recent release of the G2 smartphone. Dr. Jong-seok Park, president and CEO of the LG Mobile said “Complementing our G Series smartphones, the introduction of the LG G Pad 8.3 further strengthens LG’s premium lineup consisting of our most cutting-edge devices…Our G Pad is just another example of LG delivering devices with the unique selling points consumers around the world will appreciate…The LG G Pad 8.3 squeezes in a powerful 4600mAh battery for long-lasting usage time but is still as light as a newspaper at just 338g.”
LG
There are a few clever apps that can run on this model, e.g. The KnockON feature turns the device on and off when the user taps the display twice.  The device uses the QPair app, which will allow calls and messages received on a smartphone to show up on the LG Pad. The feature will work with non-LG smartphones, though a Jelly Bean-based gadget is recommended, LG has said. In similarity, the QMemo app will also sync notes between devices. For multi-tasking there is QSlide, which will allow for up to three apps to run at once; turning off an app is easy, by simply sliding the app off to the side with a three-finger swipe.  LG praised a slim and sleek form factor that is comfortable to hold in one hand, despite it having an 8.3-inch frame.
LG first teased its tablet recently in this brief YouTube video.
The G Pad will be available in black or white and be released in North America, Europe, Asia, and elsewhere in the fourth quarter. Pricing is currently unknown.  If we are to believe the hype, this should be a pretty nice piece of kit.

Apple’s iOS 7 release likely to be the most impactful iOS update yet

iOS 7 on iPhone 4
SUMMARY:
Developers are hard at work getting ready for the release of iOS 7 this week. One easy way to tell is by how little they appear to be working on their iOS 6 apps.
With all of the rumorsscreenshots and testimonials from people that have seen one of the various beta releases of iOS 7, we know that it is going to be a big change. But relying on the comments of initial developer reactions to iOS 7 and the fact that Apple is reportedly pulling support resource from the Mac and OS X support teams to help out in the coming weeks, I think this is going to be the most significant iOS update Apple has ever released, especially after looking at the changes in app counts, App Store submissions and adoption rates over the last few months.
Looking at the data from the iTunes Store being collected at 148app.biz over the last few years, one may think that iOS 6 development activity has dropped off the face of the earth. Following the announcement of iOS 6 at WWDC in 2012, the number of apps in the App Store continued to increase at a steady rate. This year however, when developers returned from WWDC in 2013, the growth in total number of apps in the App Store seemed to taper off.
App Count Prior to iOS Release
For the two-year period leading up to WWDC in June 2013, the monthly growth rate ofall apps in the app store held steady at an average of 4 percent each month. Since iOS 7 was announced, that growth rate has slowed to less than 1 percent per month in August. One plausible reason would be that new apps are targeting iOS 7 rather than releasing a new app on iOS 6 then having to update to iOS 7 shortly following the release.
App Count Growth Rate
While holding off until iOS 7′s release seems to make sense, developers did not react the same way in 2012 with the announcement of iOS 6.  The number of submissions to the App Store also being tracked by 148apps.biz may help understand the situation a little better. The average number of submissions for the twelve-month period starting in June 2012 and ending in May of 2013 was 28,404. Starting in June 2013 that number fell significantly, reaching just 7,322 submissions in August 2013. The same drop-off in app submissions to the App Store did not occur following the announcement of iOS 6 in 2012.
App Submissions Prior to iOS Release
One interpretation of these facts is that most iOS developers have spent the summer updating their apps in preparation for the launch of iOS 7 later this fall. With such an impact to both app counts and submission rates, there are obviously a lot of development teams working on iOS 7 updates and making do with their current iOS 6 apps beyond bug fixes. This slowdown in app submissions may also account for the faster-than-normal turnaround times, in number of days, for app reviews indicated on the “OS App Store Rolling Annual Trend Graph” tracked by Shiny Development.
OS App Store- Rolling Annual Trend Graph
With so many updates likely being put on hold until iOS 7 is released, one should expect these review times to increase significantly the first few weeks following the release. While app submission rates are likely to return to normal the moment iOS 7 is released, the total app count may take another hit following the release.
It may come as a surprise to many that since the first app was downloaded from the App Store, more than 370,000 apps have been removed. In fact, only 887,337 out of a total of 1,248,675 apps are still in the App Store. The reasons for apps being removed vary from a change in direction for the developer, Apple pulling the apps for reasons of its own, and even customers complaining that the app does not perform as it should.
Apps Still Active in App Store
One reason why apps no longer perform as they should can be failing to update when a new iOS release comes out. With the number of developers focusing on iOS 7 updates being large enough to impact submission rates and app growth to the extent that it has this summer, there is likely more going on under the hood than in previous releases. It is very likely that the changes being made require iOS 7.
Using my own app library as an example, 677 out of a total of 2,097 apps have not been updated in the last twelve months and 345, or 16 percent, have not been updated in the last twenty-four months. That same 16 percent very likely will not be updated this fall either. How quickly owners of outdated apps will start reporting issues to developers and Apple alike will depend on the adoption rate of iOS 7.
iOS 6 First Month Adoption
Looking at the adoption rate of iOS 6 last year, within one month of its official release,sixty-one percent of iOS users had already updated. By June of this year, that number reached ninety-three percent of all iPhone users.  Assuming iOS 7′s release follows suit, a sizable population of app owners will be finding out which of their apps are able to run on iOS 7 in the next few months.
Depending on how many outdated apps start having serious issues, the number of apps that get pulled from the App Store could be significant.  Large enough to keep the overall growth rate of the number of apps in the App Store down a few more months. Who knows; it may even shrink.

Android this week: Nexus 5 teased; Android tab runs Windows; Galaxy Note 3 and Galaxy Gear here


android-this-week
SUMMARY:
They’re finally here! All of the rumored devices from the past few months broke cover this week, including Samsung’s Galaxy Note 3 and Galaxy Gear smartwatch. The Nexus 5 is still just a unicorn but one we might have seen twice this week.
This week saw not one, but two possible sightings of what appears to be Google’s Nexus 5. There’s no official word from Google just yet though; that will likely coincide with the launch of Android 4.4 KitKat. A Google YouTube video first showed a new phone with Nexus branding in landscape early in the week. That video was quickly pulled down, which is telling.
LG Nexus 5
Then, just a few days later, FCC filings showed an LG-built phone with a very similar form factor to what was seen in the video. The overall phone shape in the filing looks identical to the handset in the video and the both case cutouts for the camera sensor and flash are in the same spot. Based on the FCC documents the phone has support for 7 different LTE bands, some of which cover AT&T, T-Mobile and even Sprint.
Until Google makes an announcement, there effectively is no Nexus 5, but the facts do appear to be lining up to indicate this is the real deal. We’ll see in the next two to three months.
We won’t have to wait that long to see Samsung’s newest devices though. This week, the company finally proved the rumors true by introducing its Galaxy Note 3 and Galaxy Gear smartwatch, as well as a 2014 edition of its Galaxy Note 10.1 with high-resolution screen.
Galaxy Note 3 back
The Note 3 is exactly what we all expected: An upgrade from the prior model with a larger screen but the same width. The 5.7-inch1080p display looks crisp to my eyes and Samsung did away with the boring old plastic backing. Instead, it uses a leather-looking plastic for texture. The phone’s 3GB of memory and 2.3 GHz quad-core processor bring plenty of performance but the star of the show is the S-Pen and new software. It truly boosts the productivity factor of the Note 3.
Galaxy Note 3 and Galaxy Gear
And if you buy that device, you can also use the $299 Galaxy Gear. At launch, just the Note 3 and new Note 10.1 work with Samsung’s smartwatch. I found the watch more impressive than expected: A bright, vivid touchscreen with both a camera and microphone / speaker combo built into the watch band.
Galaxy Gear camera
I don’t really see this as a step forward for smartwatches though. The feature set is basically the same as any number of others on the market. And I’m not thrilled that it only works with Samsung devices. The company says it will bring compatibility to other Androids eventually, but I’m highly skeptical.
One device that has intrigued me, however, is the Asus Transformer Book Trio introduced in Berlin this week. Or rather, re-introduced: it was shown off in June at the Computex show. This looks like a traditional Asus Transformer, complete with an 11.6-inch touchscreen display that docks with a keyboard. The unique feature is a pair of chips: One in the display and one in the dock.
asus transformer trio
The keyboard dock is actually a full Windows 8 PC, complete with an Intel Haswell chip inside. It connects to an external monitor or you simply dock the display. The display hides its own Intel Atom chip, however. So at the press of a button, you can switch between Windows 8 and Android, effectively making this a three-in-one device. Asus hasn’t set a price yet and I suspect it won’t be less than $750. Still, for those who like both platforms, this could be a smart choice.

How to add no-touch gesture controls to the chrome browser

chrome browser


07-LeapMotion-Packaging
photo: Leap MSUMMARY:
Don’t have a touchscreen computer? You’re not necessarily stuck using a mouse, touchpad or keyboard to browse the web. Add a Leap Motion controller and a Chrome extension to browse the web with air gestures on any computer.
Don’t have a touchscreen on your PC, Mac or Chromebook? No problem. You can still add a Leap Motion gesture device to your Chrome browsing experience. You’ll just need to install this Chrome extension and you’re good to go: Pinch, zoom and scroll around the web without touching a screen, keyboard or mouse.
The extension is called Leap Touch and we discussed it on our weekly GigaOM Chrome Show podcast. The full show is embedded below in case you missed it, or you can download it directly.
Besides this handy trick for the Leap Motion, we covered news of Chrome packaged app support in the Mac menu bar, how to get Silverlight working in Chrome, and expansion of Best Buy’s Google Chrome Store Specialist program.

5 ways the mobile world has influenced the next generation consoles


XboxOneSUMMARY:
Competition from mobile gaming has led the console gaming companies to re-invent their wares, building in new features that mimic or improve upon elements found in their mobile kin.
Mobile gaming is becoming more and more popular. Smartphone and tablet games have evolved to a point where they nearly match the graphics and excitement of current generation consoles. To keep them competitive and ahead of the technological curve, the next generation of game consoles will have additional features to help them better compete with the growing interest in mobile gaming. It’s a subtle shift, but one worth documenting, so here are the 5 ways the mobile gaming industry has influenced and changed the next generation of consoles.
  1. Mobile gaming forces consoles to boost interactivity: Smartphones and tablets with a touchscreen are very interactive. To compete with this, the PS4 and Wii U have introduced their own touch interfaces. The PS4 will have a touchpad on its wireless controller, enabling gamers to interact with the game through various touch gestures, while the recently released and struggling Wii U uses a tablet-like touchscreen on its gamepad. The Xbox One has taken the interactivity one step further and kept its Kinect motion sensor from the previous Xbox console but has upped the resolution of it to a 1080p camera. The Xbox One also released a SmartGlass app for smartphones and tablets, which essentially works the same way as the Wii U’s gamepad does.
  2. nintendo-wii-u-feature
  3. Mobile games’ portability makes for better wireless controllers: Carrying your cell phone or tablet with you to any room is a lot easier than moving the console. Many console manufacturers have tried to duplicate this portability with wireless controllers. The Wii U has made the wireless controller into a second screen, so developers can immerse players further. With the off-screen option, some games will allow you turn the TV off and play the game entirely on the controller. You can also watch Netflix on the gamepad. With the PS4 using the cloud gaming technology it acquired when Sony purchased Gaikai, you’ll be able to use the mobile PS Vita to play PS4 games streaming remotely over a Wi-Fi connection, bringing PS4’s massive graphical and computing power anywhere you go.
  4. Next-gen consoles are getting social: There are several mobile games that let you share game information with your friends. Many console games have added this concept. Uncharted was one of the first console games to use this option, and the upcoming PS4 has made social sharing even easier. The option is built right into the wireless controller. Simply push the “share” button to review the previous 15 minutes of gameplay and select the clip you’d like to share. Send the clip to your PSN friends list or upload the video to Facebook, Ustream.tv, or Twitch.tv.
  5. Multiplayer evolution: Next-gen second screens: Playing the same game with friends, in the same room, with each person playing from their own smartphones is possible with NFC (near field communication). Current generation consoles allow you to play head to head the same way since Pong, but there really hasn’t been any evolution in the area, until now (or the next generation of consoles, at least). The Wii U’s gamepad allows one person to manipulate the environment in the game to either positively or negatively affect the other (up to 4) players, who’re using the regular Wii U controllers. With the PS4, users will be able to use the Playstation Vita to take advantage of a second screen and support the first player. With Xbox One’s SmartGlass, a second player will also be able to interact with the game while someone else plays.
  6. ps_vita_system
  7. Communication through next-gen consoles: When playing a game on a smartphone, you can easily text message friends, and the same convenience will be available on the PS4 and Xbox One. Above and beyond that, the Xbox One will have Skype and cross-game chat functionality, with the PS4 only enabling the latter.
Of course, these aren’t the only ways that mobile gaming has and will affect console gaming. As the mobile market continues to mature, the business models and gameplay of both consoles and mobile games are likely to influence each other. What other ways do you see console gaming changing?